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Special Abilities
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Research Stim Pack Tech - 100 100 Cost: 10 Health |
By far the most useful upgrade for your Marines (and Firebats), Stim Packs when used, allow Marines to both fire at a faster rate and their ground speed also increases significantly. Stim Packs allow squads of Marines to win battles you never thought possible. There is a cost however, 10 hit points are lost for every use of Stim pack. If your Marines are at 10 hit points or less you cannot use them because doing so would kill them. You can cast Stim Packs several times but layered Stim Packs are not cumulative meaning that casting more than one Stim Pack at the same time will not give any added benefit (only one Stim Pack is active at a time). Any additional Stim Packs used on top of the current active one will be wasted. Some players select a Marine, then hit Stim Pack repeatedly until they can't cast it anymore. This is wrong, only cast it once. Wait until the first one wears off before casting another.
Stim Packs are not a permanent effect. They last for a few seconds then the Marine or Firebat reverts back to it's normal state. Don't waste hit points with needless Stim Packs. Only use Stim Pack when you are already fighting the enemy, or are about to be attacked. Casting multiple Stim Packs at the same time does not give any added benefit. Therefore, only use one at a time. Wait until the Stim Packs have worn off before using them again.
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