Upgrades
Special Abilities
|
Research Stim Pack Tech - 100 100 Cost: 10 Health |
By far the most useful upgrade for your Firebats, Stim Packs when used, allow Firebats to both fire at a faster rate and their ground speed also increases significantly. There is a cost however, 10 hit points are lost for every use of Stim pack. If Firebats are at 10 hit points or less you cannot use them because doing so would kill them.
Stim Packs are not a permanent effect. They last for a few seconds then the Marine or Firebat reverts back to it's normal state. Be careful not to waste hit points with needless Stim Packs. Only use Stim Pack when you are already fighting the enemy, or are about to be attacked. Casting multiple Stim Packs at the same time does not give any added benefit. Therefore, only use one at a time. Wait until the Stim Packs have worn off before using them again.
|
|